![]() Overwatch or how the game calls it "Attacks of oportunity" is one of few reaction based abilities and it has scored some deaths here and there and it does synergies well if you have mixed party, due to how AI works (Prioritizes weaker targets, also why tanking doesnt actually work) enemies will constantly try to walk away from your tanky melee characters. ![]() But a worthy pick for warrior or anyone with warfare skills. Picture of Health, while not being as shiny now, will be in the late game, my Red Prince by the end of the game had more health than the first final boss. ![]() Execution with Oportunist has a neat feature that if you kill someone during the reaction attack, the +2AP will carry to your next turn so you will start with 6 AP. So its objectively better than this tallent.Įxecutioner is quite useful, executioner is aplicable for mages too. This item will resurrect the user if he perishes in combat, to 100% HP and can be recharged even mid-fight with res scrolls. And either they will be killed again (in the same turn if the enemy has some AP left) or they wont be able to move if they are in flames as that would kill them yet again.īut the biggest reason is one item you will be able to get later on, its an item you can have for your entire party (For a price if you want it for everyone, or without a penalty for one character if you have someone capable of pickpocket). The revival on death is abit misleading in its usefulness, on paper i was like "well this is kinda neat" but in practise, if your team mates are dying, you are in deep ♥♥♥♥ anyway. The only exceptions being something that has extremely low memory cost, like potentially an all melee build, which then would benefit far more from executioner or opportunist. Since there is a hard cap at 40 for an attribute's base point, this means eventually you should hit that cap, and the vast majority of builds would get there just that little bit faster by investing in mnemonic rather than B&B. Since you are eventually going to need points in memory, those 3 from mnemonic mean you can now instead pump your damage stat more freely for 3 points worth. B&B gives 2 points to spend on attributes. Most builds will eventually need a few points into memory. If you do get ASU, it's probably best to respec out of it once you leave act 1 since you won't need the extra civil point then.Īs for B&B being trash, Mnemonic is just straight up better. The one thing that makes ASU seem more appealing, is that it is useful on any build, but most build specific talents are just better. All working well for specific character builds. "standard" starting talents are things like executioner, opportunist, elemental affinity, arrow recovery, pet pal, and torturer. All skilled up is really nice for the extra civil point, so that you can steal more with your thief, or tweak the civil skills of recruited party members who have civils you don't necessarily want them to have. ESPECIALLY not bigger and better, which is kind of trash.
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